Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 18, 2005, 05:35 PM // 17:35   #1
Pre-Searing Cadet
 
Join Date: Sep 2005
Guild: Guildless
Profession: E/N
Advertisement

Disable Ads
Lightbulb heh guys,I think I have a really good idea for guild wars.need opinion

heh guys,I just submited a letter to guild wars for a new idea.they wanted me to ask alot of fansites about the idea.here it is:


OK guys, I know this is probably not in the right subject, but hear me out. I had alot of people say this is a great idea and I said I'll contact you guys. I believe that a weekly or monthly thing should happen were you guys let a bunch of monsters into a popular city that has alot of people in it. Everyone would automatically be teamed up (it doesnt matter if you're teamed up on separate teams or 1 big team) and everyone would have to kill the monsters. If it's posssible, if the big team doesnt win, then that city is taken over and the only way to take it back is to travel there with alot of people (I dont know how everyone whould travel there at once; that would be your decision) and you would retake it.

The only city that can't be taken over is the pre-Ascalon City and the post-searing Ascalon City(since everyone is there no matter what;these main cities could be marked with a special marker). These main cities will also be the place to plan your next attack agenst the creatures. All monsters that attack will be lvl appropriate (example;you are in lions arch,the main monsters that attack will be in the 14-19 lvl range).

I think this idea would post a greater challenge to the game since you will have to plan attacks and take over the cities just to progress. I also think this will attract more customers to your gaming community and post even a bigger threat to WoW, Everquest,and other MMORPG's. This will make Guild Wars very unique and fun to play. I've had alot of people agree with me in the community and my friend, Master Fullmetal, has a friend that is one of the coders. So if you see Master Fullmetal, say hi for me.

I also requst if this could be put in the Fan Friday (or whatever it's called.lol). Thank you guys for reading my post and remember, I'm only trying to get your sales up and help you out with fight sales with WoW and other MMORPG's. I'm not some 4 year old Noob that has a lvl 1. I've been on this game since it came out and love this game.ty everyone one for this great game.

matt(MD) or matt mesmerator


so whats you opinions?

Last edited by matt mesmerator; Sep 18, 2005 at 09:32 PM // 21:32..
matt mesmerator is offline   Reply With Quote
Old Sep 18, 2005, 05:42 PM // 17:42   #2
Wilds Pathfinder
 
Charcoal Ann's Avatar
 
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
Default

i have to admit that i have wanted to see i BIG battle type. epic battles. whether PvP or PvE i think that it would be really cool.

i'm not sure about the 'not being able to use the city in question until you capture it back' bit though.
i think it would be better just to have a massive ongoing battle with a human content equal to the max population in city dists.

one good thing about the attacking random city ideas though is the great fun we'd have in LA. all those uber l33t players having to do some REAL PvE. not sure how the bots would deal with it....

sweet idea. i like it.
Charcoal Ann is offline   Reply With Quote
Old Sep 18, 2005, 05:45 PM // 17:45   #3
Desert Nomad
 
VGJustice's Avatar
 
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
Default

it's an interesting idea, I'll give you that, but here's what I'm immagining right now:

Say we get an attack like this in Old Ascalon. You've got a full slice of all the dregs of GW society there. One major problem I see with this already was that the game was never designed for this sort of thing. Suddenly, there's huge lag for everyone (I can hear screaming servers now), and everyone who doesn't have a good DSL connection gets a NetErr 7. Then, I could just immagine the chaos that would cause. What would happen if 30-50% of all GW players suddenly got dropped? I dunno...

How about we refine this a bit. Instead of the monsters actually attacking inside the city itself, why not add a monthly bonus to the PvP arena? You talk to the guy like normal, but you get an option of PvE instead of PvP. You go in and it sets up just like normal PvP, but you gotta take down hordes of monsters instead. That'd make for some interesting groups, and it has the same basic setup as your idea.

Lastly, not to sound rude, but I think there's a forum dedicated to game ideas.
VGJustice is offline   Reply With Quote
Old Sep 18, 2005, 05:48 PM // 17:48   #4
Pre-Searing Cadet
 
Join Date: Sep 2005
Guild: Guildless
Profession: E/N
Default

Quote:
Originally Posted by VGJustice
it's an interesting idea, I'll give you that, but here's what I'm immagining right now:

Say we get an attack like this in Old Ascalon. You've got a full slice of all the dregs of GW society there. One major problem I see with this already was that the game was never designed for this sort of thing. Suddenly, there's huge lag for everyone (I can hear screaming servers now), and everyone who doesn't have a good DSL connection gets a NetErr 7. Then, I could just immagine the chaos that would cause. What would happen if 30-50% of all GW players suddenly got dropped? I dunno...

How about we refine this a bit. Instead of the monsters actually attacking inside the city itself, why not add a monthly bonus to the PvP arena? You talk to the guy like normal, but you get an option of PvE instead of PvP. You go in and it sets up just like normal PvP, but you gotta take down hordes of monsters instead. That'd make for some interesting groups, and it has the same basic setup as your idea.

Lastly, not to sound rude, but I think there's a forum dedicated to game ideas.
if you read the letter all the way,I said in there that the only citys that cant be attacked are pre ascalon and post-searing ascalon because everyone is in one of them.
I just think that this would add alot of fun to the game
matt mesmerator is offline   Reply With Quote
Old Sep 18, 2005, 05:50 PM // 17:50   #5
Lion's Arch Merchant
 
Venus's Avatar
 
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
Default

/signed
Venus is offline   Reply With Quote
Old Sep 18, 2005, 05:57 PM // 17:57   #6
Frost Gate Guardian
 
Tarot Ribos's Avatar
 
Join Date: Jul 2005
Profession: Me/E
Default

I'm with VGJustice here. Lag on the servers would be INSANE. It's already bad enough with people spamming "WTS CRAPPY WEAPON, 100K PST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" every three seconds. We don't need that AND 100 angry dwarves running around Droknar's Forge.

It'd be a cool idea, to have MASSIVE PvE battles, no doubt... but in towns... and the lag... Ew. Maybe just create some kind of arena area where anyone who joins can join a never-ending battle against waves of Stone Summit guys... or Charr... whatever. That way, it's voluntary for those people without faster connections, there's no real problems if people suck at it, and it won't disrupt the flow of every day activities in GW.
Tarot Ribos is offline   Reply With Quote
Old Sep 18, 2005, 06:01 PM // 18:01   #7
Wilds Pathfinder
 
Charcoal Ann's Avatar
 
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
Default

newly typed up so that we can get some real answers.





Heh guys, I just submited a letter to guild wars for a new idea. They wanted me to ask alot of fansites about the idea. Here it is:


Ok guys, I know this is probebly not in the right subject,but hear me out. I had alot of people say this is a great idea and I said I'll contact you guys. I believe that a weekly or monthly thing should happen were you guys let a bunch of monsters into a popular city that has alot of people in it. Everyone would automaticaly be teamed up (it doesnt matter if your teamed up on seperate teams or 1 big team) and everyone would have to kill the monsters.

If its posssible, if the big team doent win, then that city is taken over and the only way to take it back is to travel there with alot of people (I dont know how everyone whould travel there at once; that would be your guys decisen) and you would get it.

The only city that cant be taken over is the pre ascalon city and the post-searing Ascalon city (since everyone is there no matter what; these main cities could be marked with a special marker if you guys want). These main cities will also be the main place to plan your next attack agenst the creatures.

All monsters that attack will be lvl appropriate (example; you are in lions arch, the main monsters that attack will be in the 14-19lvl range). I think this idea would post a greater challenge to the game since you will have to plan attacks and take over the cities just to progress. I also think this will attract more custemers to your gaming community and post even a bigger treat to WoW, Everquest and other MMORPG's. This will make guild wars very unique and fun to play.

I've had alot of people agree with me in the community and my friend, Master Fullmetal, has a friend that is one of the coders. So if you see Master Fullmetal, say hi for me. I also requst if this could be put in the fan friday (or whatever its called. lol). Ty guys for reading my post and remember, I'm only trying to get your sales up and help you out with fight sales with WoW and other MMORPG's. I'm not some 4 year old Noob that has a lvl 1.I've been on this game since it came out and love this game. Ty everyone one for this great game.


matt(MD) or matt mesmerator


so whats you opinions?

thar ya go.

all nice and pretty like.

another good thing about this capturing cities idea is that it would clump the players on the story line and make finding groups easier.

Last edited by Charcoal Ann; Sep 18, 2005 at 06:03 PM // 18:03..
Charcoal Ann is offline   Reply With Quote
Old Sep 18, 2005, 06:14 PM // 18:14   #8
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

it would be even better if someone caught spamming to sell is "gOdLY sTROm bOW!!11" was thron into some kind of gladiators arena.

they did something like your orginal idea in alot of other mmos, not sure how well it woudl work in gw tho...

but it would be cool if a place like ascalon was periodically switched to a battle ground for like 3 hours a day, like the arena with an automatic timer. would be pretty cool ^^
smurfhunter is offline   Reply With Quote
Old Sep 18, 2005, 06:16 PM // 18:16   #9
Lion's Arch Merchant
 
Join Date: May 2005
Location: Mississauga, Ontario
Guild: Inyurface Gaming [IYF]
Default

Here's a modified idea to allow this to work.

How about the Frog or the guards of the city that are going to be invaded shout out every-so-often, in a seperate colour than regular text, that the city is going to be attacked, i.e. "To arms! Creatures have been seen 5 minutes away!".

Once the creatures actually make it, a button would appear like the "Enter Mission" one except it would say "Enter Battle". Everyone who clicks it would be put into random teams to fight the on-slaught of invaders. That way the people who don't want to fight, or afk can remain in the city unharmed and this would hopefully cut-down the lag.
Mystical is offline   Reply With Quote
Old Sep 18, 2005, 06:27 PM // 18:27   #10
Lion's Arch Merchant
 
Join Date: May 2005
Guild: Philosophers of Denravi
Default

I like the idea quite a bit, but I'm not sure how practical it would be for ANet to implement something like that at such a late stage in the game. Still, that's for them to decide and this sounds like fun, so here are my thoughts..


I'd say that any enemy attacks should only occur in Outposts, rather than main cities like Ascalon or Lion's Arch (Henge, Amnoon, Drok's -- the ones that share that particular icon on the map). Those capital cities are too important from the point-of-view of 'boring' mechanical necessities like Rune Traders, Priests of Balthazar, quests to the next Mission, etc., so I think it's important that players always have access to them.

Outposts, OTOH, are just that -- they're not as crucial from a storyline point-of-view, and some of them have seemingly no other reason for existing other than breaking up long stretches of the map with a 'save point'. I think it would be quite cool if they came under attack occasionally and required the community to come together and save them.. shouts of "Ice Tooth Cave is under attack!" everywhere in the local chat, and suddenly there are 60 districs there full of chaos. Sounds like good fun!

But even still I can see being pretty pissed if I had a quest I was trying to complete that needed me to get into an Outpost that had been overrun.. Especially if it was for skills I wanted, or XP for a level up. Some people would definitely classify regaining those Outposts in order to turn in a quest as 'grind', so it would have to be handled correctly.

TBH, although I really enjoy how challenging parts of this game are, my gut feeling is that these battles shouldn't probably be all that hard for the players to overcome -- more of a fun diversion sort of thing. But it would be cool if the engine could take a census of the player classes on hand and spawn appropriately matched mobs so that they did at least have to work together..

There is also the question of how do you handle DP? I suspect by having none, as since the battles are taking place in a mappable zone, players could simply jump in and out to reset it, so why make them bother?

How about this though: an Outpost comes under attack, and can no longer be mapped to. The players in that place have to hold out as long as they can until reinforcements arrive from the next-closest Outpost/City (or maybe a frantic NPC scout arrives a set amount of time before the attack, and the doors don't close on the Outpost until the timer runs down and the battle begins).

Meanwhile there is a global message broadcast informing players of the impending attack (possibly with a countdown re: timer idea) and giving them time to group there for battle. Once the Outposts have been sealed, parties will have to form in the nearest location and make their way to the battle through an instance (probably mostly cleared of mobs, since there's a battle raging nearby, and the point is for them to get there -- normally hostile mobs fleeing in the opposite direction and ignoring you might be cool, lol), and can reinforce the defenders when they arrive. Possibly they have a small battle to overcome before they are allowed to pass through the breached walls of the Outpost and join the fray.

All kinds of problems with this, of course, but it would do one important thing that I can see, which is organize the players into squads.

There's always Chapter 2 for big gameplay changes though, so who knows? There could be a great way to put something like this in the game at that point, and I'd LOVE to see some truly epic battles in GW!

Bring it on, I say!


[EDIT -- I see HH had a similar "Seal the gates!" idea. Turning it into a Enter Mission type scenario could work very well indeed]

Last edited by Bingley Joe; Sep 18, 2005 at 06:37 PM // 18:37..
Bingley Joe is offline   Reply With Quote
Old Sep 18, 2005, 06:34 PM // 18:34   #11
Jungle Guide
 
Xue Yi Liang's Avatar
 
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
Default

I'd give my honest opinion, but the OP's format and grammar made me feel like I was reading several e.e.cummings poems strung together ....

.... I'll take a couple of Tylenol and try it again ....
Xue Yi Liang is offline   Reply With Quote
Old Sep 18, 2005, 06:35 PM // 18:35   #12
Wilds Pathfinder
 
onilink's Avatar
 
Join Date: Aug 2005
Guild: Consortium of Evil Monkeys
Profession: E/
Default

Perhaps there could be a mission in the expansion that has several parties trying to take over a town or city. Like thunderhead, but with a lot more people involved.
onilink is offline   Reply With Quote
Old Sep 18, 2005, 09:30 PM // 21:30   #13
Pre-Searing Cadet
 
Join Date: Sep 2005
Guild: Guildless
Profession: E/N
Lightbulb

ok guys,I got a new plan:
instead of having it in a regular distract,how about the guild wars people start a battle district?in the regular distracts,there would be guards there(NPC)when monsters are coming to invade,the guards say"monsters are coming!---time to go!"then,at least a player must be there or the place is taken over autimaticlly.if alot of people do get there,they must fight off the mobs of enimes or the city is taken over.anybody in the regular distracts will atuimattly get teleported to the nearest city if the people did not fend off the city.

opinions?
matt mesmerator is offline   Reply With Quote
Old Sep 18, 2005, 10:30 PM // 22:30   #14
Lion's Arch Merchant
 
beleg curudin's Avatar
 
Join Date: Jun 2005
Guild: Durance of Fate [DoF]
Profession: R/
Default

Quote:
Originally Posted by HH-
Here's a modified idea to allow this to work.

How about the Frog or the guards of the city that are going to be invaded shout out every-so-often, in a seperate colour than regular text, that the city is going to be attacked, i.e. "To arms! Creatures have been seen 5 minutes away!".

Once the creatures actually make it, a button would appear like the "Enter Mission" one except it would say "Enter Battle". Everyone who clicks it would be put into random teams to fight the on-slaught of invaders. That way the people who don't want to fight, or afk can remain in the city unharmed and this would hopefully cut-down the lag.



OH YEAH! That would be awesome, make it like a random weekly thing, although it might no be so good acended content, it would add to everyones experiance. Only citys though, Ascalon, denravi,droknars,lions arch, amnoon.
beleg curudin is offline   Reply With Quote
Old Sep 18, 2005, 11:52 PM // 23:52   #15
Wilds Pathfinder
 
johnnylange's Avatar
 
Join Date: May 2005
Location: USA/Near Chicago
Guild: The Divine Darkness <TDDG>
Profession: W/Me
Thumbs up <======Two-Thumbs up!

I always love when someone makes the comment: "Go play EQ, WoW, etc." I just tell 'em "only if you'll pay for the 1st year." I like the idea, seriously. Some just get jealous because they can't come up with orginal ideas themselves
johnnylange is offline   Reply With Quote
Old Sep 19, 2005, 12:04 AM // 00:04   #16
Smite Mistress
 
Aniewiel's Avatar
 
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
Default

I like the idea but I'm not sure that that's something that is "doable" or not. It certainly would add a new dimension to PvE. Another idea that might be more likely to occur would be for PvE arenas where the monsters attack the city arenas and "platoons of players" are sent in to dispatch them.

***OH I edited the original post to make it more readable and deleted the flaming posts that made reference to bad grammar***
Aniewiel is offline   Reply With Quote
Old Sep 19, 2005, 12:57 AM // 00:57   #17
Lion's Arch Merchant
 
Jakerius's Avatar
 
Join Date: Sep 2005
Location: Marhan's Grotto, reminiscing about the good old days when it had more than two people.
Guild: Children of Orion [CoO]
Profession: R/Mo
Default

Sounds like a good idea.

Quote:
Thank you guys for reading my post and remember, I'm only trying to get your sales up and help you out with fight sales with WoW and other MMORPG's. I'm not some 4 year old Noob that has a lvl 1.
*sigh*
That's not going to make them want to integrate your idea. If they believe that it will help their sales, then they'll put it in. I don't think you're significant enough to make their decisions for them.
Jakerius is offline   Reply With Quote
Old Sep 19, 2005, 01:13 AM // 01:13   #18
Wilds Pathfinder
 
Dahl's Avatar
 
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
Default

It's a good idea, but anet likely will alter it if they take it, they never make ideas exactly as the creator intended... personally, I'd like the idea of a weekly WAR.. not battle, but full fledged war, I'm talking like 10,000 players vs 10,000 level 20-25 charr at the ascalon wall or something. I would ALSO like a shortcut for a warcry, almost like Diablo II's numkey speech shortcuts, except a fierce yell or something.. I don't know, it'd pump the adrenaline of the player quite a bit. Think of the Lord of the Rings the Two Towers when Gandald rides down with Rohan's riders and he lets out that warcry.

Also, on the note of Rohan's Riders, they should introduce horseback combat, or riding wyverns or something. Maybe invent "mirror-professions" where they have another full set of classes but slightly different. Here's a little chart of what they could make

Warrior / Paladin, or Barbarian, or Zealot, or Soldier, etc (who rides horses)
Ranger / Dragoon (rides wyverns, dragons, ***EDIT*** Also, maybe the wyverns or dragons could attack the enemy WITH you, like a ranger's pet attacks. etc)
Elementalist / Sorcerer, Warlock, Mage, Wizard, etc (wielding a different set of each elements skills)
Necromancer / Angel, Summoner, etc (Summons heavenly creatures and specializes in keeping them alive)
Mesmer / Bard or Dancer?
Monk / Demon, Devil, Hellspawn, or maybe make monk/necromancer mirror classes

Catch my drift? Maybe not exactly like that, but maybe some quests could have a twist on how you completed it, giving you bad or good favor, say... if you gain a lot of Balthazar favor, you become the "bad" version of your class, and if you have a lot of Dwayna favor, you turn into the "good" version.

Pretty primitive ideas, but they could be elaborated upon and expanded.

Let me know what you think, comments in my inbox would be nice.

***EDIT*** They also need to make you able to walk through your pets... I don't know how many times I've screwed up in combat because my pet walked infront of me or is blocking me, or at least when you click on an enemy, make your make move out of the way or make you walk around it.

Last edited by Dahl; Sep 19, 2005 at 01:17 AM // 01:17..
Dahl is offline   Reply With Quote
Old Sep 19, 2005, 01:32 AM // 01:32   #19
Jungle Guide
 
One and Two's Avatar
 
Join Date: Aug 2005
Default

PvE is extremely lacking, so why not?
One and Two is offline   Reply With Quote
Old Sep 19, 2005, 01:34 AM // 01:34   #20
Elite Guru
 
yesitsrob's Avatar
 
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
Default

Eh, I like the general idea but it will need one hell of a lot of modifications to your original idea.

Think of this scenario - you're in Ascalon, there are lots of level 6 - 8s there who have just left pre searing, and there are a few level 20 ascended people there.... so when these invasions happen - what level of difficulty should the mobs be?
- Too hard all the level 6 - 10s will get slaughtered and the level 20s will have to do all the work
- Too easy, the level 6 - 10s will survive but the level 20s will sort of do all the killing and the lower levels really won't have any fun.

There's also the issue that there is multiple districts and the whole american/korean/europe thing, it just deosn't seem that feasible to me - I like the idea of slightly larger battles, but just regular pve areas with slightly larger party sizes would no doubt be a lot easier for them to do, and probably be better at the end of it
yesitsrob is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Nova Off-Topic & the Absurd 24 Feb 07, 2006 02:17 AM // 02:17
Melchet Sardelac Sanitarium 8 Nov 20, 2005 07:29 PM // 19:29
lyra_song Sardelac Sanitarium 12 Nov 07, 2005 11:32 PM // 23:32
Need opinion and P/C on hammer! (just take a quick look guys and help me out thanks!) ZeR04U Sell 1 Aug 18, 2005 10:57 PM // 22:57


All times are GMT. The time now is 02:00 AM // 02:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("